Festergut
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HP: 9.5million
Enrage: 5min
Abilities:
- Gaseous Blight - Inflicts 1.5k-3k Shadow dmg to all players, decreasin per inhale.
- Inhale Blight - Increases Bosses dmg and atk speed by 30% per inhale.
- Pungent Blight - Inflicts 42k-45k Shadow dmg to all players. Cast after 3rd inhale. Returns the Gaseous Blight to its maximal potency and resets the stacks of Inhaled Blight and Inoculated.
- Gas Spore - Affects 2 random people with Gas Spore. After 12 secs the spores will explode, inflicting 2k Shadow dmg every 1 sec for 6 secs to any players in 8 yd range. Players who survive the DoT will become Inoculated, which increases Shadow res by 25%, stacks up to 3x.
- Gastric Bloat - Inflicts 10k Nature dmg to the target and increases targets dmg done by 10%/application. Causes Gastric Explosion if it reaches 10 stacks. Lasts 100 secs.
- Gastric Explosion - Inflicts 30k dmg to all nearby players and kills the target.
- Vile Gas - Inflicts 4k Shadow dmg every 2 secs for 6 secs to players in the targeted area, and additional 4k Shadow dmg to all friendly targets within 8 yds. Disorients the main targets.
Makup & Buffs:
1. Minimum of 2 tanks
2. Shadow Resist
3. Nature Resist
Overall Plan:
1. Boss is tanked in the middle of the room.
2. Ranged DPS & 1 Healer stand somewhat spread out around the room.
3. Melee DPS, Tanks & 2 Healers stand in the middle of the room (behind boss if not tanking).
4. MT tanks boss until he gets
EXACTLY 9 stacks of
Gastric Bloat, then OT taunts.
5. When spores come out, the ranged group needs to collapse BEFORE the 12 seconds expire & the spore explodes. If both spores pop in the same group, ONE of those people need to run to the other group, preferably NOT the healer.
6. If there is ranged DPS/Healers out of Melee range, they will be targeted by
Vile Gas, instead of the melee group. This is ideal, since having a stunned tank & MT healer is generally a BAD THING.
Video: